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Age of Empires 2 was a stand-out strategy game in its late-90s heyday, rivaling the more intense Starcraft and Command & Conquer: Tiberian Sun by cross-pollinating with the open-ended philosophies introduced by Sid Meier’s Civilization series.
Instead of positing military superiority as the de facto win-state, Age of Empires 2 introduced opportunities for city-building and economic or cultural victories. As such, it was slower-paced, forcing players to strategize over a longer course of time rather than dominate by having the highest APM (actions per minute).
Age of Empires 2: Definitive Edition is the same as the original — plus all of the content from previous expansions — but with a fresh coat of paint slapped right on top.
To be completely transparent before we begin, I never played the original AoE 2 in my youth. Instead, I played Age of Empires 3 and Age of Mythology rather obsessively, and that’s the standard I’m afraid I have to rate Age of Empires 2: Definitive Edition from. Age of Empires 2: Definitive Edition Review — Classic Strategy for a Modern Palette
One thought on “ Age of Empires II Definitive Edition: Build Order Sheets ” Diego Montes December 1, 2020 Reply Cool stuff man, could you add the times to click to next age, that would be very nice:+1. Age of Empires II: Definitive Edition game guide focuses on Britons Civilisation. The guide will give you some strategical tips, special civilization bonuses, team bonus, unique unit for Britons Civilization in Age of Empires II: Definitive Edition game.
First off, there are four new civilizations in the Definitive Edition: the Tatars, the Lithuanians, the Bulgarians, and the Cumans. As expected, each civilization has advantages and disadvantages, often suited to a unique style of play.
For example, the Tatars’ Keshik cavalry make enemies drop gold when killed. Meanwhile, the Bulgarians’ Konnik cavalry spawn Unmounted Konnik foot soldiers when downed.
There are three new full campaigns, one replacement campaign, and a new Sun Tzu’s The Art of War-themed challenge mode in Age of Empires 2: Definitive Edition. The latter is quite useful for helping new players get accustomed to the flow of gameplay.
It’s also a great training tool for classic RTS noobs such as I, who are used to new-school RTS mechanics like spamming foot soldiers to break down enemy walls.
As in the original Age of Empires 2, you can’t do that here, and I appreciate the added depth garnered by a need to build, manage, and escort fragile siege engines.
Age of Empires 2 veterans will be pleased to find that things are largely as old-school as ever, forcing you to think through your invasion strategy, if and when you choose to go on the offensive at all. I liked this change of pace, reminding me that RTS titles can be deep and enjoyable without making you revert to frantic unit spamming or cut-and-dry build orders.
That said, the new campaigns, categorized under ’The Last Khans,’ are also reasonably paced and beatable without much pressure from the AI on Standard mode. Each campaign covers a different section of Northeastern Europe or Northwestern Asia, and you get to explore the perspective of historical figures like Tamerlane and Kotyan Khan.
Though I’m no history buff, these stories are thorough and surprisingly well-told through voiced briefs and debriefs between missions.
Quality of life improvements over the original also mark an upgrade in the Definitive Edition. Keybindings and worker automation in Age of Empires 2: Definitive Edition all make sense and feel silky smooth in action. These allowed me to keep my economic and technological engines running without diverting too much focus from my military units.
The inclusion of automatic crop reseeding and assignable unit groups made my workflow much easier across the board. Though, I would have preferred the Scout Cavalry to have an auto-explore command, much like scout units in modern Civilization titles.
Finally, the downloadable 4K texture pack makes everything look fantastic in Age of Empires 2: Definitive Edition, all without losing the style of the original. Even on a 1080p monitor, the difference between the standard graphics and the updated ones is stunning, giving the impression that Age of Empires 2: Definitive Edition is a retro-styled isometric RTS from the present year, rather than a retrofit from 20 years ago.Age of Empires 2: Definitive Edition — The Bottom LinePros:
*Improves upon the sensibilities of the original, making it accessible without losing depth
*Tons of variation in content with more campaigns and factions than you can shake a stick at
*4K graphics look great and thoroughly improve the original’s lookCons:
*Slow pace can sometimes make victory hard to feel out
*Some crashes and multiplayer performance issues
Age of Empires 2: Definitive Edition reintroduces classic strategy to a new generation, subtly improving upon what made the original so great. Players are treated to a boatload of campaigns and civilizations, each of which introduces its unique strategic approaches to victory. Further, it’s an easy game to kick back and play without much stress.
Some of the details and nuances of classic strategy are reintroduced here — like a fortification system that can only be breached by legitimate siege engines — that can result in pacing that makes skirmishes last upwards of an hour or more.
While this is a pro for many who enjoy a more thoughtful pace, this can also make Age of Empires 2: Definitive Edition feel slow or sluggish, especially when you’re strapped for time. Combined with jittery multiplayer performance, this can make it difficult to find an online game that lasts from start to finish.Nov 15, 2019 More AoE II Guides:
*All Cheat Codes.
*Chronological Order of Campaigns.
*How to Enable Enhanced Graphics Pack.
*Simple Fast Castle Build Order.A complete guide to get you started with the Civs of Age of Empires II: Definitive Edition, their respective Tech Trees, and their individual counters.AztecsSpecial Civilisation Bonuses:
*Villagers carry capacity +5
*All Military Units are created 15% faster
*Monks gain 5 HP for every tech researched at the Monastery
*Loom Tech free
*No Gunpowder or Cavalry Units
*Scout Cavalry is replaced by Eagle Warrior (or Eagle Scout depending on game version i.e Conquerors/Forgotten/African/Rajas)Team Bonus: Relics generate +33% GoldUnique Tech: Garland Wars - Increases Infantry attack by +4Unique Unit: Jaguar Warrior (Anti-Infantry Unit)Jaguar Warriors are one of the strongest infantry units in the game due to their improved attack bonus granted by Garland Wars. They are able to hold their own against every infantry unit in a 1v1 situation, including the Teutonic Knight, provided the Jaguar Warrior manages to make the first blow. Their main weakness is lack of pierce armor, making them vulnerable to archers and heavy cavalry.Tips:’Military units created 15% faster’ It also concerns Monks, which are not considered like military units. In short this bonus concerns all units except Villagers, Fishing Ships and Trade Carts/Cogs. And the real figure is: 1/(1*0.85) = 1.176 17.6% faster.Aztec fully upgraded Champions are, with Elite War Elephants and Elite Teutonic Knights, the only melee units which can kill villagers in two strikes...BritonsSpecial Civilisation Bonuses:
*Town Centers cost -50% Wood from the Castle Age
*Foot archers (except Skirmishers) have +1 range in Castle Age, +1 in Imperial Age (+2 range total)
*Shepherds work 25% fasterTeam Bonus: Archery Ranges work 20% fasterUnique Tech: Yeomen - (+1) Range for Foot Archers, (+2) Attack for towersUnique Unit: Longbowman (Long-range foot Archer)The Longbowman boasts the greatest archer range in the entire game. Starting off at a base of 5, upgrades from the blacksmith, researching Elite Longbowman and Yeomen at the Castle will bring the Longbowman’s max range up to 12, thus out-ranging Castles, Towers, Mangonels, and Scorpions including rival Unique Archer units from other civilisations. They also have a higher attack than normal archers.Tips:The best strategy for using Longbowmen is in a group of at least 15. Using them in base defence behind walls with locked gates is another useful tactic. When on the battlefield, protect your Longbowman contingents with a combination of Infantry and Cavalry. Being archer units, Longbowmen won’t last long against as little as 5 knights .’Yeomen: Foot archers have +1 range’ It also concerns Skirmishers, which make them pretty good (though Aztecs ones and Incas with their unique tech are arguably a bit better): even without Thumb Ring, Skirmishers actually don’t get a faster rate of fire from Thumb Ring, only an accuracy boost from 90% from 100% which is overshadowed by Briton’s +1 range.Warwolf give Trebuchets a very small Blast Radius of 0.5 (same splash area as Logistics or Druzhina), but also 100% accuracy (on immobile units/buildings) as a secondary effect.Longbowmen have less accuracy than standard archer-line:
*Archer: 80% accuracy
*Crossbowman: 85% accuracy
*Arbalest: 90% accuracy
*Longbowman: 70% accuracy
*Elite Longbowman: 80% accuracyByzantinesSpecial Civilisation Bonuses:
*Buildings gain +10% HPs in Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age
*Camels, Skirmishers, Pikemen, Halberdiers are cost -25%
*Fire Ships +20% Attack
*Advance to Imp Age costs -33% (667 Food and 536 Gold instead of 1000 Food and 800 Gold)
*Town Watch Tech freeTeam Bonus: Monks heal 50% fasterUnique Tech: Logistica - Cataphracts do trample damageUnique Unit: Cataphract (Anti-Infantry Cavalry)The Cataphract is the unit with the fewest weaknesses. They have a bonus attack against infantry units, making them an ideal defence force. Despite having a disadvantage when it comes to facing Heavy Camels and Mamelukes, the Cataphracts are effective against all units, making them a force to be reckoned with. Still, keeping some infantry with them would be wise seeing as Halberdiers can still be a threat to Cataphracts.The Persian War Elephant will be able to defeat Cataphracts with ease thanks to their high attack and HP. Just make sure not to attack with less than 10. A large force of cataphracts can take down 5 war elephants without much difficulty, especially if there are several castles and monks in the general vicinity. Archers, Hand Cannoneers and Scorpions also have a slight advantage thanks to a lower pierce armour on the Cataphracts part.Tips:’Logistica: Cataphracts cause trample damage’ Also adds +6 to the Cataphract bonus against infantry (9 to 15 for non-elite/12 to 18 for elite); a fully upgraded Elite Cataphract kill a FU Gothic Halberdier in only two hits.It is worth noting Cataphracts/Elite Cataphracts got 12/16 bonus defense against anti-cavalry/anti-unique units, making them immune against non-heavy Camels, Mamelukes, Samurais...and only taking small bonus damage from Heavy Camels and Pikemen.Though it’s not a good idea to face large groups of Halberdiers with FU Elite Cataphracts as they still suffer from 16 bonus damage from halbs, go with Archers/Skirms or Hand Cannoneers to deal with them.’Elite Cataphract upgrade: Upgrades your Cataphracts and lets you create Elite Cataphracts, which are stronger and better armored’ Both got exactly the same base armor: 2/1.BerbersSpecial Civilisation Bonuses:
*Villagers move +10% faster
*Stable units cost -20% (starting in castle age)
*Ships move +10% fasterTeam Bonus: Genitour availible at Archery RangeUnique Techs
*Kasbah: Team castles work +25% faster
*Maghrabi Camels: Camel troops regenerateUnique Units
*Camel Archer: Cavalry Archer with bonus against cavalry archers
*Genitour: Mounted SkirmisherCamel Archers - The Berbers have the Camel Archer for their unique castle unit. Being a camel unit, it has an advantage against cavalry, but only of the archer variety i.e. Mangudai and Cavalry Archers. The best strategy would be to use them in small, quick battalions alongside anti-pikemen units. However, I’d recommend a contingent of heavy cavalry to deal with any units with high pierce armor as well as pikemen to deal with camels.Genitour - Like the Italians, Vikings, and Koreans, the Berbers have two units specific to their civ, the first being the Camel Archer. The second, the Genitour, is a mounted skirmisher, a unit that’s effective against archers, mounted and cavalry. Best used in small battalions to utilize their speed, I’d suggest matching them with heavy cavalry to prevent problems with units possessing high pierce armor, or infantry and archers to deal with pikemen and your own pikemen to counter camels.Tips:The Berbers have one of the most powerful Castle Age Knight rushes in the game due to their 15% reduced cost. Their Camels and Hussar are also affected by this bonus and are backed up by full upgrades, giving a powerful advantage against other cavalry civilisations. Notably, the Berber Hussar line is cheaper than the Magyars, allowing the Berbers to go toe-to-toe effectively in ’trash unit’ wars. This Stable discount eclipses those of other civs while also affecting more units, and is not to be underestimated. Genitours are also a great asset in Trash Wars.BurmeseSpecial Civilisation Bonuses:
*Free Lumber Camp Upgrades
*Infantry +1 Attack per Age (Starting in Feudal Age)
*Monastery techs 50% cheaperTeam Bonus: Relics are visible on the mini mapUnique Techs
*Howdah (Castle Age): Battle Elephants get +1/+2 armor
*Manipur Cavalry (Imperial Age): Cavalry and Arambai get +6 attack versus buildingsUnique Units
*Arambai: (A powerful, but inaccurate cavalry)The Burmese Arambai is a cavalry archer with a powerful attack that is unfortunately negated by their horrendous accuracy. Through trial and error (with the assistance of Hardfoil), we decided that the best strength of the Arambai is served in small, quick cohorts that can engage and retreat swiftly from any entanglements they may encounter. Because of their pitiful accuracy, it is best to use them to attack large blocks of troops in order to maximize the damage they do across an area of effect. By far the simplest way to counter the Arambai is with excessive amounts of pikeman. Some of the infantry will certainly fall whilst moving to engage, but if enough, the pikemen will rip the Arambai to shreds.Tips:Their Monks are also exceptionally strong, with access to all Monastery technologies available (save for Heresy in order to give their Battle Elephants a more fleshed out counter) and they even get a 50% discount on them. Their team bonus also helps their Monks by revealing the locations of all Relics on the map, allowing the Burmese player and their teammates to quickly collect them and have a gold lead in the late game. This is especially useful on Arena maps, where the Burmese can quickly advance to the Castle Age behind the safety of their walls.BulgariansSpecial Civilisation Bonuses:
*Militia line units are upgraded for free.
*Town Centres cost -50% stone.
*Can build Krepost.Team Bonus: Blacksmiths work 50% faster.Unique Tech: Can build Krepost.Unique Unit: Konnik: Cavalry that keeps on fighting as a dismounted infantry when killed.The strength of this unit relies on their durability, as they have to be killed twice, while they can also mess with the possible opponents’ response to cavalry. They can be created at Kreposts, which are a fortification similar to a Castle, but weaker and cheaper (about half the price of a Castle). The attack speed of the Konnik can be improved with their Castle Age unique technology Stirrups, who also improves the attack speed of the Scout Cavalry line. Regarding the Stable they have full upgrades for both the Paladin and the Hussar.Unique technologies:
*Stirrups
*BagainsTips:They are great at rushing, since their Militia-line infantry automatically upgrades upon advancing to the next age, while their team bonus enables their blacksmith to rapidly upgrade their units. Also, these units retain their value as their unique technology Bagainsgives their Militia-line Infantry +3 melee armour. They have most upgrades available for infantry, only lacking the Champion upgrade.CeltsSpecial Civilisation Bonuses:
*Lumberjacks work 15% faster
*Infantry move 15% faster
*Siege weapons fire 20% faster
*Sheep cannot be converted if in 1 Celt Unit’s line of sightTeam Bonus: Siege Workshops work 20% fasterUnique Tech: Furor Celtica - Siege Units have +40% HPUnique Unit: Woad Raider (Fast-moving Infantry)The Woad Raider is the fastest non-hero infantry in the game, making it an excellent rushing unit and about the same speed as a scout cavalry. They’re best used against low-level, non-unique infantry and most archers, but become chow food against stronger infantry variants and cavalry. Woad Raiders are also effective against siege weapons and have a bonus against buildings, making them ideal for destroying wonders.Tips:’Siege Weapons fire 20% faster’Actually all the AoE rate of fires are calculated using an ’attack reloading time’ thing. Setting this value to 0.8 means that the Celtic Siege fire 1/(1*0.8) = 1.25 25% faster, associated with their +40% HP bonus, it makes Celts particularly overpowered on closed choky maps like Black Forest.’Woad Raider: Celtic unique unit. Exceptionally quick infantry.’A FU Elite Woad Raider moves at 1.2 base speed + 15% civ bonus = 1.38 speed, whereas an Elite Eagle Warrior moves at 1.3 base speed + 10% civ bonus = 1.43 speed. So that ’exceptionally quick infantry’ is slower than Elite Eagle Warriors contrary to popular beliefs.ChineseSpecial Civilisation Bonuses:
*Start Game with 3 extra villagers but -200 Food and -50 Wood
*Town Center supports 10 population instead of 5
*Technologies cost -10% in Feudal Age, -15% Castle Age, -20% Imp Age
*Demolition Ships have +50% HPTeam Bonus: Farms start with +45 foodUnique Tech: Rocketry - Chu Ko Nu (+2) attack, Scorpions (+4) attackUnique Unit: Chu Ko Nu (Rapid-fire Archer)The Chu Ko Nu is the only archer in the game that fires multiple shots with each attack. A normal Chu Ko Nu fire 3 arrows per attack while an Elite Chu Ko Nu fire 5 arrows. However, only the first arrow does full damage while the following do only 3. Their large attack and quick fire rate is offset by their low health, lack of base armor, and a base range of 4.Several successful tactics for using Chu Ko Nu is mingling them with Arbalests and Infantry: Arbalests for clearing away most anti-archer units and Infantry for fending off cavalry and mopping up after the Arbalests. Another tactic is garrisoning them inside Castles and Towers, thus greatly increasing the building’s firepower.The most ideal way of defeating Chu Ko Nu is with longer ranged archers, large numbers of heavy cavalry and siege weapons with splash damage.CumansSpecial Civilisation Bon

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